Just my £ 0.02.
I'd like to make the distinction between multiplayer and MMO. It seems to me that multiplayer could be fun (LAN party type multiplayer), but MMO probably wouldn't be, for the reasons a lot of folks have already given.
I'm (really) old school: I used to play tabletop strategy games (and I remember 1st edition D & D). One objection to multiplayer in CG2 has been "What do I do when it's your turn?" When you're face to face (or talking over those new-ish head sets) you kibitz, you talk, you joke, you bounce ideas for moves off each other (depending on how social you want to be)--it's what we did "back in the day." It can be fun, just not in the same way the single player is fun. (I also think that multiplayer is a lower priority feature. The new features I've heard about in DA are much cooler.)
I've tried play-by-email games, and I don't think it works out well (at least it didn't for me).
I'd like to see multiplayer where a bunch of people can directly connect to each other over the LAN or Internet, and play the regular turn based game (with or without AI). I don't think StarDock should try to build some kind of centralized "move clearinghouse" (
a la LSN) or some such, because I don't think it'd ever be profitable.
Don't forget to take this message with some
salt.