here is a little one name suns ya your all like wtf this is minor but i still would like it and i will add more ideas later. |
For custom races, the name of your Homeworld is the name of your sun, not sure if that's the case for customizing a main race, however. So... indirectly you can name a
single sun. Still, you can rename planets, ships, and (I believe) Starbases, might as well be able to rename stars.
oh ya but this may of been asked already, more political parties |
Would be nice.
more points to customising a civilization not just 10 pts may be 15-20 |
Not likely, and not really needed.
You can already use whatever picture you want. Not sure how large the have to be or even where to put them. I'm sure the information is somewhere. However, rest assured, there will be at least 2 more pictures to choose in the expansion.

more planetary defense ie like if you guys read the halo novels mac gun stations orbiting Reach and Earth that would attack incoming ships(or anything etc...) |
Agreed, I suggested something like "Defensive Tactics", chosen when you are invaded, much like the attacker chooses his Invasion Tactic. Still, I wouldn't mind some buildings that gave a planet base weapondry, much like the starbase modules. But, you'd have to
some form of planetary bombardment to knock them out...
if you reach one or all the 3 weapon trees get a superweapon to destroy planets |
GalGiv I had Terror Stars, which destroyed
entire star systems so, it's not really a jump in imagination that they may bring something similar back. There are still left over UP Council Issues about Terror Stars in the data files.
planetary bombardments if you can i thought i would try to ask |
It's been asked a lot, believe me, I had a suggestion about this too. Even something as simple as lowering the morale, influence, and population of a planet each turn it is "under siege"/under orbital bombardment by ships would be nice. Heck, they could be a new, seperate ship module rather than any ship. Just let us do something to planets other than invade them (militarily, that is)...
more diplomatic options ie easier break alliance, ask other civ to surrender, etc..., |
There already going to be more diplomatic options in the expansions, but I wouldn't some more dynamic'isity to Alliances. They can be hard to form, sure, but once you do, nothing short of breaking it yourself or refusing to go to war when the Ally is attacked will break the Alliance. Heck, why do I have to have a complete alliance? Why not Research or Defense Agreements or something?
Still, I'd definetly would like to see an option to try to force a Civ to surrender, much like a peace treaty, although... there really isn't much you can offer a Civ that's going to go away anyway... *shrugs
more special civilization bonuses, also more options for the special civilization bonuses you already have expample diplomacy bonus are 1-4pts right but why dont you add greater bonuses for like 5-8 pts too ie 50-80% bonus and do it for all the other like research, logistics etc... |
This may or may not happen. There are some leftover abilities that can be modified, like Interest, Miniaturization, and such, but I dunno if they would add them as customizable abilities. Some aren't really that useful (Interest and Miniaturization with the cap at 125%), others might be too powerful (Miniaturization, but with the cap... it wouldn't be too bad).
Having more options would be nice, but could result in imbalance. Plus, at the moment, there is a hardcoded restriction of 4 choices per ability. At least, that's how I understand it.
ahh thinking, 1 or two more weapon trees if not i dont care... |
I really dunno how much a new weapon type(s) would really add to the game, but, from a modding standpoint, I would like ship components to be more like Starbase modules, as in... you can have any effect on them that you want.
Example, currently a starbase module can have multiple damage and defense types, even add +1 to everything that a starbase module can do. Ship components are divided into types and cannot have properties outside their type. Weapons can't deal multiple damage types, and you couldn't create, say, a "laser point defense system" that not only provided missile defense but also could deal a little beam damage.
Sure, having weapons block damage might not make much sense, but it could be nice to be able to have a single weapon deal multiple damage types (like, say 1 mass, 4 beam or such) or a defense block multiple damage types (4 shield, 1 armor).
starbases that build ships |
Could be expanded to an entirely new class of Starbases: Planet-like. Modules to house and support people, factories to contruct things, etc. Essentially like building a low-class planet (max 5 or 6), if you will. It would have to be expensive though, but for realism and for balance, I suppose.