I always did prefer the hex system but that probably comes from growing up with the old Avalon Hill board games like Afrika Korps and Midway. Also Reach for the Stars was a good example of a hex system that included board wrap, a feature I'd like to see at least as an option in GalCiv. |
And Blitzkreig, 1914, Guadalcanal (where I learned to hate hidden movement), Jutland, Panzerblitz, Waterloo, etc, etc...
The hex system is the closest way to replicate true circular movement on a 2D board. (Outside of actually using rulers a la Gettysburg, or making the movement grid VERY small compared with the movement values and modifying the movement value by calculating greater of sine/cosine values based on how far off of the grid alignment you are moving.)
It would probably be a good idea to wait on the board wrap until we get a true 3D playing volume. It's pretty easy for us to visualize, but getting the movement routines to recognize that -0, +5 sector -10, +5 parsec = 17,5 sector 5,5 parsec on a gigantic galaxy (only) and vice versa 19,5 sector = 0,5 sector (no parsec conversion needed) I think will take more effort than it's worth, and I'd rather see DA. But just out of curiousity, were you thinking cylinder (1 board edge) or sphere (make circular map)?