Hmm - I hate to say this - but I can't see the game working that well - and staying true to the star wars universe - using the racial configuration you've shown here.
Why?
Because the Star Wars universe isn't about races, (per se) - it's about factions... The only two races with I'd say are factions, are the Hutts and the Yuuzhan Vong, all the others are part of a larger faction, and some of those will have pretty much the same tech etc. - which is not really what we're after...
Like I said before though - doing a Star Wars total conversion without racial tech-trees isn't really going to work... If you can do that, though, and can make it work, then you should be concentrating on the factions instead of races - since thats where all the tech (and gameplay) differences come from.
A quick list of 10 Star Wars factions (of the top of my head):
Jedi
Sith
(Old) Republic
Confederacy (of Independant Systems)
Empire
Rebellion
Hutts
Black Sun
(New) Republic
Yuuzhan Vong
The only two I can say immediately might not work seperately there, would be the Hutts and Black Sun - since they'd probably use very similar gameplay methods, so one or the other could probably do with a replacment. All the others though should work - with different tech's and stuff etc....
(Yes - I'm a Star Wars Nut - (SWCCG collection etc.

).