Citizen)nullspaceAugust 12, 2006 14:28:45Reply #17Combat transports? Using the same ship for fighting and invasions is seriously inefficient. A fleet of combat transports is less effective at space combat than a fleet of dedicated warships because the combat transports have to carry troop modules in place of some weapons or defenses. This means that even if the fleet of combat transports wins a battle, it will have lost more ships than a true combat fleet would have. And when a combat transport gets destroyed in space combat, then you lose the soldiers it was carrying.
Each combat transport carries fewer troops than a dedicated transport. So when the fleet of combat transports invades a planet, it may have to use up more ships. And every combat transport costs more than a regular transport because it's loaded with weapons and defenses. In both roles, you're paying more for a ship that is less effective than either a specialized combat ship or transport. You're better off building a strong, reusable combat fleet, and cheap, fast, expendable transports. |
In my current game I was at war with the Arceans and had destroyed their main fleets when the Torians attacked followed by the Dregin.
So this required the fleets that I would use to clear off planets and keep them clear were required on the other side of map to meet this dual attack.
I didn't have the capacity to supply military and transport ship for all 3 wars there for I took a small hull (same cost as cargo) I advance troop module, 3 Hyperwarp III engines, 1 level 5 phaser. Built a fleet of 14 and sent them after the Arcean.
Results 9 high PQ planets to the loss of 1 CT in combat, my second fleet of 9 CT ships taking 7 more planets forcing the Arceans surrender to me.
Hardly inefficient.
Now lets talk cost or build time...
I was also building a high speed Transports for the Torain and Dregin fronts which consisted of a:
Fast Transport
Cargo Hull
2 advance troop modules
8 Hyperwarp III engines
on a world with 4 Industrial Zones
usual build time 5 - 10 weeks
Combat Transport
Small hull
1 advance troop module
1 level 5 phaser
3 Hyperwarp III engines
on a world with 4 Industrial Zones
usual build time 1 - 5 weeks
But as I said before they are not for every game
Sensor Ship. It's a cargo hull with lots of sensors and just enough engines to outrun enemies. Building a few of these is a lot cheaper than researching and building the Eyes of the Universe. |
Eyes of the universe cost less then 6000 BC and gives every ship the MAX sensor range of 15 parsec.
Sensor ships are just a WASTE of MONEY.