I noticed recently there have been some questions on freighters and trading, I had some of my own that i could not find some answers to, so of to research i go and here i am with the fruits of my labour
Trading is a black art, damn, the math is complex and ever changing, i think i have got a reasonable grasp but this is curtainly not complete
The 2 most important factors are combined population (target and source planets) and distance, in my experiments to get a somewhat decent return the distance needed to be a round trip of over 100 turns (the figgure that comes up in the trade screen) and populations of each planet to be over 10B .... as i changed my population of my home planet (i had all trade routes from here) it seemed to change by "about" 1% per billion people, so when i took 5B away in troop transport it droped the income from all trade routes by 5% or so
The next factor is the proximity of planets. As your freighter nears ANY planet, even if it isnt the target or source planet, your income will go up (mebey there is some other factor going on here?? but that is what i observed) with the target and source planets having the most effect
Of corse there are the economic starbaces, these guys are pretty streight forward and add by whatever % you have them upgraded to onto the routes income, when the freighter is inside its sphere if influence, the bonuses are cummlitive from each other
planets income and planet quality have no effect on trade income
another bizare annomily (probally a bug) freighters move faster on the diagonal, dont know how or why, just is
^^^^this is my reasearch vvvvvthis is stuff i made up
So here is a quick and dirty on how to make some serious cash from trade (i end up with being able to run with a zero % tax and make money hand over fist just by trade [playing on painful at teh mo].... most games anyway)
use one planet to do all your trading from, get that population up to as high as you can/want (this also sets up a nice tax planet if you have the room but i find 1 or 2 decent trade routes blows tax out of the water anyways), send out your freighters to your freinds, and send them to his highest pop planets (dont worry about copied trade routes, this has no effect on income and infact can be used to create a stable economy by staggering your freighters evenly) then work on getting those econ starbaces, i like to keep my econ starbaces close to my planets for security, thats your choise on the matter, but if you can add 60% to a trade route, well that is quite signifigent
anyways, like i said at teh start this is by no means complete so feel free to add in any comments and research that you have done/found ... and shoot down anything you feel is wrong also, i wont mind ... much