there should be more then 3 alignments... each alignment should have 3 within it....
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No. Please, no.
If that happened, GalCiv 2 would remind me too much of D&D. Computer/console RPGs have been stuck in that mold for decades now (if admittedly in a different way), with little sign that they will ever leave. It would be a damn shame if strategy games fell into that rut, too.
I'd rather have had _philosophies_ than alignments. Instead of Good vs. Evil, you'd have Nietzschean vs. Existentialist vs. Materialist vs. Nihilist vs. whatever. It'd be more complex, and probably tie up all those alignment loopholes. I still love how I can be the saintly Altarans, declare war out of the blue on another "good" civilization that's never done me wrong, and invade their planets, committing ethnic cleansings that are literally a thousand times worse than the Holocaust - all without shifting my alignment a single point.
As for the original post, it surprises me that people choose evil in the random events, then select a non-evil alignment. I usually keep the evil alignment - free starbase upgrades are hard to pass up, especially for those influence strategies.