Thought i'd put my ideas out here cos they kinda got lost in another post.
What I would like to see for combat is three options
Hit and run, my ships dive in take one shot then try and get the hell outa there, whether they pull it off undamaged depends on speed and sensors on my ships and the enemys
Fight and retreat, My ships engage the enemy but withdraw when a certain damage limit is reached, again retreat depends on relative speed and sensors.
Fight to destruction, As it is now if my ships engage then they will fight to the death.
I'd like this because of the tactical options it gives you, at the moment if an opponent can build bigger more powerful ships they will beat you. They can send that ship or fleets off and it can cruise around your space destroying your ships. If its bigger than what you can muster your stuffed. With the options above you could fight a guerilla campaign hitting and running. It gives you a great advantage if you are fighting in your own territory, and also gives a greater tactical purpose to sensors and engines. It means I can harry fleets and gradually wear them down a long way from home while my ships either escape unscathed or take some damage and go to a close planet for repair, or maybe get destroyed, but at least i can use a lighter force to inflict damage on a larger one with a chance of escape.
regards stodge
Anyway thats my twopennies worth of what i'd like to see in the combat system