Being good is its own reward |
my sentiments exactly

and same is true of being evil
i too have rewritten some of the diffs between good/neutral/evil, and have a few more on the horizon.
good:
new mil. starbase modules to boost defenses significantly, "refugre fields" +3 to all defenses
new "xeno co-op" farm produces food and a morale bonus
new defense comps: "EM Charge, Rift Armor, and Stasis Field" come after ultimate defenses but cost significantly more
new tech, "ends-means reasoning" improves diplomacy (oh yeah, i removed the diplomacy bonuses from the gov't tech line)
added new invasion tech, 'moral crusade', works like info warfare but better, also provides a bravery bonus
also increased the defense and HP bonuses provided by the other good techs
neutral:
added a new SB module, "merchent's guild", to neutrality shipping, provides a +40% trade bonus
nerfed NLCs just a bit (19/turn, now between inv matrix and disc sphere, still a major advantage though)
added 'omniplex' to morale tech series - basically centers a la The Matrix where people pay to experience whatever they want - since it's 'virtual' the neutral gov't doesn't legislate it at all, so you can dream of murdering your boss or what have you: point being, they porivde a 65% morale boost and a slight eco and infl boost
added two new defense techs per defense type for neutrals; they aren't stronger defenses, but cheaper.
as far as evil goes, i'm still lacking ideas. i'm hesitant to just overpower the military even more. not paying for starbase development is a huge advantage in my opionion, regardless of what type of bases you're building. one thing i added:
new invasion tech, "terror tactics", cuts enemy advantage factor with no penalty, provides a soldiering bonus
but i'm still trying to figure out what else evil could get without overpowering it.
oh yeah. ii also renamed 'good and evil' to 'self-referential philosophies' and 'balanced vision' to 'concenpts of non-duality.' as i said, purely for flavor. but ethics + religion are an interest of mine, and i wanted the game to reflect more advanced, futuristic notions of ethics otherwise what's the point of even having a 'neutral'? at least, that's my thinking.
oh yeah, i wanted to say something about defenses. i've been playing 1.2b for a while b/c i always wanted the combat system that way. in the game i'm playing now, i've got a handful of medium sized ships that fought my way through a war, and some of them have more HP than brand new battleships. when i had newer tech for them, i looked at upgrading the whole class but it was going to be way too expensive. instead i upgraded them to a more expensive medium size class (psyonic beams and double adamantium... everyone else is using mass drivers in that particular game), and the rest of my medium fleet was upgrarded to a cheaper model (a single adamantium, and regular beam/missile offenses). the extra nice perk is that in subsequent battles when my cheap model wins a few times and gains some nice HP bonuses, i can upgrade it to the better model without ever having risked producing a fresh one with low HP that could still be shot down with a bit of luck... the best part is, if i've got a planet nearby and upgrade the ship, i don't even need to wait for it to repair.