Some Beta 2 bugs that I've noticed recently:
- Torian proposed me a trade of some 'good aligned' tech (I had neutral alignment) but it actually didn't appear on the right side of the trade screen (just in the message text); when I agreed they responded with 'thank you for your generous gift'; maybe AI shouldn't offer techs that other cannot accept?
- very often the window viewport is not following the ship's autoselection; when the ship selection changes automatically the viewport stays in the same place; I've often got confused and moved a wrong ship because of this
- change from 80% to 81% in the tax rate downgrades the approval rating from 80% to 20% (at least for me) - I have a game saved that can prove this; I can understand that 80% tax is a lot, but still such a dramatic change for just 1%
- when upgrading many ships with the 3rd option (maybe also with other contractors) I've only been charged for 1 ship
- after the game I was prompted whether I want to submit to 'Metaverse', but after choosing YES was unable to type in my login/password - fields seemed to be non-modifiable
- some buildings are not possible to build again if destroyed: orbital fleet manager, starport for example
And also not a bug but planetary improvements enhancement ideas:
- 300% bonus for food production is killing the aproval for the planet and I personally almost never build a farm on it (especially because morale bonus seems to be degraded greatly for very big populations)
- in contrary I would be quite keen on seeing 300% bonus on approval or influence - in my oppinion it would not unbalance the game unless they appear too often
- what happened with the precursor library which was described in the manual? (too powerful?)
- Secret Police improvement really dosn't make sense to build - almost all standard approval boosters are better and they are also easier to build