MOO3 sucked and continues to do so. |
bah!
yes, "bah!" i say! and "feh!" and had i a webcam, i would bit my thumb at this assertion!
well, ok, fine the UI
does suck.
and some, if not most, of the other parts of the game are
not what they should have been, to say the least.
and the game experience can be really not fun if one doesn't know how to coax and cajole the cranky planetary manager into doing the right thing.
so, yeah, it's not a friendly or accessible game, i'll give you that. it takes a lot of study and hand-holding on the forums before one can even begin to play it well.
but once you get to know it, it's actually pretty sweet, if you're willing to make the effort and turn a blind eye to the remaining warts.
still, i can
totally understand players that would like a game that is straightforward to pick up, fun to play from the get-go, and doesn't require taking a three-credit online course from the University of Help!-What-The-Hell-Is-Going-On? before it can be played well enough to be properly enjoyed...
that's not an unreasonable expectation from a game, and for sure Moo3 doesn't deliver that experience, and it never will... and if that's a prerequisite for enjoying the game for some people, then yeah, it'll suck forever, for them.
but, when was the last time that you played, Skyjack? it must have been recently, based on the "continues to do so"?
i'm not saying that i think you would
ever like the game, based on your history with it, and that's cool.
but we've had a couple of returning players in the last few months that have posted comments like "i hated this game when i came out, but it's soooo much better now thanks to all the work you sick monkeys have put in!"
so unless you can say that you've given something like the Strawberry UOP mod an honest try with an open mind in the last six months, your analysis of the ongoing suckage may be based more on rhetoric than reality?
anyway, i don't want to derail the thread (any further than i already have), so i should say that i agree, GC2 should not be turned into Moo3 (or Moo2)! but there are still good ideas that can be salvaged from the wreckage, like a Big Bad Elder race that shows up to provide a challenge in the endgame.
also, Moo3 tried to introduce the idea that a large empire should run less efficiently, and could fragment if morale problems became bad enough. the resulting implementations of these ideas were poor (the Heavy Foot of Government, and planets that rebel one at a time to form easily recaptured micro-empries) but that doesn't mean the ideas themselves are flawed.