First off, great game, as everyone says. Sorry for the lame username, but everything good was taken so I finally banged on the keyboard and chose that.
The first thing I want to mention is something I think is a bug. I can't believe no one has mentioned it yet, but I can't find any mention of it in the posts. When I play, I usually play to the end of a turn and then save before hitting "End Turn". When I load up again and end the turn as the first thing, anything military, social, or research that should have been finished this turn is overlooked. It's quite annoying, actually. If something would have been built after hitting "End Turn" without saving, it doesn't get built after I save and load.
Another slight annoyance is that upgrading all ships from class X to class Y costs a lot more than individually upgrading ships. This is frustrating as it forces me to either waste money or spend quite a lot of time finding each ship to upgrade.
I like that the AI no longer allows you to leave thousands of troops in easy reach of its planets, but it goes a little too far sometimes. A warning with some way of highlighting which transports or military vessels are annoying them would make it easier to avoid problems. In the most recent (in fact, only) 1.1 game I played, I declared war on the hated Yor and sent a fleet of transports through Dregnin space to wipe them out. The Dregnin and I had "Friendly" relations before I sent my fleet, but as soon as it reached their territory, they declared war on me. Not to waste a good opportunity, I started pounding them, too. I was also careful to keep my transports away from other allies, though. I happened to leave *one* transport near a planet of the purple species; that planet happened to be surrounded by several of my best producing planets, and it was already rebelling, but that one transport was enough provocation to cause yet another friend to declare war on me. I smacked them around a bit and then offered them some tech to forgive me, and all was well. Then came the WTF moment... one of the minor races, who were one of our best friends, far from any of my production centers and on the other side of my territory from the war, sent the same "Do you think we're a computer game? Prepare to die!" message that my previous two friends had sent. There were no transports in any of the sectors around their home planet. I can send the save game for immediately after they declare war; unfortunately, I don't have one from the previous turn.
A modification that would make it a lot easier to use starbases would be to have a "virtual waypoint" of "improve nearest starbase" that I could give constructors or planets making constructors. The waypoints are already very helpful, but every time a new tech comes along, I have to cycle through my starbases again and upgrade them all. Very tedious.
Also, a convenient way to find a particular starbase would be very appreciated. I'm thinking about a button on the starbase view panel that would snap to where the starbase is. I build so many starbases that I can't keep track of which number goes where, so the starbase view panel where you can cycle left or right through the starbases is useless to me, as I don't know which starbase I am looking at.
Finally, for those of us who like tech whoring and like playing diplomatic races, a mechanism for quickly finding the optimal $$ or IP price of a tech would be very appreciated. It gets very tedious looking for the exact value a trading partner is willing to give for each of techs you have researched, traded or looted. Also, trading multiple techs at the same time has diminishing returns; I am much better off trading one tech at a time for money instead of trading multiple techs all at once.
Thanks, and again, great game. I'm looking forward to 1.2.