"On paper it looked good, the attacking ships fire, if the defense survives they fire back."
And the other way sounds hokey. I am a "French-made" Mirage Fighter Jet. I closed within 32 NM of a nicely defended O.H. Perry Frigate in this worlds most powerful navy, not once, but twice. Getting no response I launced two (2) "French-made" Exocet Missiles. The ship never stood a chance at firing back and are lucky that the Exocet at the time didn't have a pop-up approach and the second warhead didn't go off. Oh btw, the ship never fired back, not even its CIWS (Phalanx), which was probably off for maintenance reasons or because it performs poorly in the heat, or folks (even allies) get nervous when its radar points its 30 mm cannons at your. Who knows.
I am a submarine, I prowl the oceans depths, frequently below or in the layer that even the most modern, sophisticated accoustical devices can not penetrate. MAD doesn't work here, I am degaused regularly anyways. Given the wire-guidance I employ and the classifed sonar and FCS I use, a surface target does not stand a chance. My crew is trained every day. They are a well oiled machine, working on an 18 hour schedule, 6 hours of watch, 6 hours of maintenace and training, 6 hours "off". Every day, approximately 245 days of every year. My torpedoes do not impact a ship, as this causes a 50% on average failure of the weapon. Instead I generate an envelope of air directly below the ship causing the hull to lift and split in half. There is no chance in the crews last 90 seconds from detection to even come close to a firing solution as I come in from a different bearing than where my submarine is.
I am the tank commander with the most modern electronics, GPS, gyro stablized firing system in the world. My shells reach 3 times what the next most capable enemy tank or apc can sense. I rain depleted shells down on the most entrenched force well beyond their own gun range.
My point. Sensors and Speed are a factor in the game. If an enemy has no idea your coming and you warp into position on a single turn and engage that enemy how are they supposed to logically shoot back on the first turn to begin with. As it is, the defense that survives is allowed to fire back, I can hand that one in as sophisticated AI wants to survive so fires back if it is still alive. Now if I am in sensor range and the defensive fleet can see me than sure, I can go for they are at red alert or yellow alert and ready to fire. However, comma, you can not keep a crew at red or yellow alert indefinitely, they are the weakest link.
So in a nutshell I do not agree that the current combat system is going to improve by letting all the defenders fire on the first round. Defenses still count, I use them all the time after the second generation of weapons is placed on my ships.
W/R
Suralle Straykat
Kat Lord @ Large