i'm loving the game...but the campaign sucks. why oh why would i be motivated to continually research techs again and again with each level?! it bores me to tears. i don't feel that i've gained anything from repetition. soooooo...
1. techs researched in campaign mode are carried over to the next. limited tech tree might be a way to hold ppl back so they don't get too advanced or new techs can be introduced. this should ensure more strategy and thought.
2. i want more techs. Organic ship techs like B5 (could increase planet rating/re-generation of ships or ability to breed space monsters), psychic techs (affecting organic ships/morale), sun-destroying/planet techs (i'm evil and power hungry), genetic engineering and time travel (very, very advanced tech with which you win)
3. more varied surfaces and options to settle class whatever planet so you can mine, get a special drug, convert into ships (like hollowing it out and fitting ship engines)
4. a mission/destiny like you have to evolve beyond physical matter
5. more treasures or unusual stuff like space monsters, finding symbiotes/parasites, precursor technologies which give you a huge leap in tech, asteroid belts to mine etc
6. less poxy starbase modules. I hate them with a passion. too much information!!!! just have them at levels like Starbase mk3 not do all this jiggery pokery with beam assist etc.
i want them to be more powerful, have the ability to produce dead space zones (where you can switch on or off areas where no ship can fly at more than quarter impulse say), terraforming modules, starship factories (only near asteroid or metal rich planet), stargate module (i know its obsolete but can still be useful if you have planets etc near the starbase and you want to instantly travel between posts).
7. secret races...slave races, mercantile ones, and ancient ones who visit their old homeworld or who are disturbed by your explorations. have them be rare and not settle planets but to offer their services to you or enemy
8. ability to enhance a pre-sentient race so that they can effectively fight alongside you, be slaves/friends, advocate on your behalf
9. races to be more varied, have aquatic, energy based, flying lifeforms with their limitations, i.e. energy based ones can travel between stars (increase in trade/innovation), aquatic needs water planets but can terraform a class 10 into a water planet plus they need HUGE ships to transport water as well. it would be great to have races want different planets (niches) and also to have the ability to terraform one into another given time.
races to have advantages and disadvantages with others in combat, organic races cannot use bio weapons against machine races. Old races to have problems adapting to new techs/strategies!
10. better diplomacy dialogue. maybe add inflections to the conversation. make a sentence more threatening by increasing a level or be able to insult them. a particular race can be goaded into a rash decision or to recover pride...say if you were to imply they can't possibly know about a tech cos they are stupid, they give it to you to prove they know it!
11. greater range in ship styles, we've only got 5 styles of ships amongst how many races???
12. more mythology involved, i.e. by communication with a species you gain some insight into the way they behave when they tell you a story about their origins/religion. i'd like to get the game broken up by little cut scenes (option to see them or skip (but affecting diplomatic skills) given) so that after a long game it doesn't seem like a flat universe of ships blasting each other etc.
13. Ye gods! the ground based battles are BORing! little movies will spice it up (show core detonation taking place, tsunamis, gassing!) and some element of influencing the battles other than *snore* click odds button to start fight!
14. better space battles. too slow, too clunky and the camera angles can be dodgy.
14. finally nooooooooooooooooooooo heroes. too much micro management however ability to assassinate the president/leader of a particular race or planting a virus designed to weaken a species (hold it to ransom or make it a slave species) would be cool.
any thoughts?
tom