WHen you go on it, speak about master of orion, pax imperia, maybe ascendancy, to some degree homeworld, well and of course imperium galactica. (Btw why is everyone ignoring me?) |
Not ignoring you at all, were on the same page after all

, literally and otherwise. Never played imperium galactica, but i'm getting the impression that its a good crack. I'll put it on my aquisition list. Really though, comparisons can be made with Rome TW because it falls under the umbrella of Strategy games and because it has a tactical combat element.
In my own defense, bear in mind that I was responding to someone who said the AI is "broken" and that their "12 year old nephew" could "pown" it. Since I wrote the AI, I tend to take such comments personally. What can I say, I'm human. |
Yeah, I would have ripped into him aswell in your shoes, probably a little less politely too.
I'll say what I've said before: There won't be tactical combat in GalCiv II because the AI work necessary to make it decent would be more than what we could afford to do in an update or even an expansion pack. A sequel to GalCiv might have tactical combat. |
This brings to mind my uni days and asking for funding from my father - "No money, no fun, your son" to which my dad replied "how sad, too bad, your dad." The thing is its your decision and that is the bottom line. Its not a decision I like, but you've made your reasons clear so i'm gonna repect it. So..about GC3 - How are you feling about tactical combat being a definite possibility and something that you would actively work towards? Every sequel has to have something that essentially sets itself apart from previous iterations, could tak be one of those differences?
Not at all, R:TW and GalcivII are entirely different games. I enjoy R:TW because of the cinematic appeal of it all, the AI is enough to make me feel like a big man when I rip it apart, but nothing special. |
It was the wording more than anything else that led me to that particular statement

The thing is, while you do have a point when considering the dragging out of turns, your thinking only in terms of time taken. What we "takkers", for want of a better word, are proposing is an enhancement of the combat element designed to make that time period vastly more enjoyable by offering diverse combat choices. It looks like we wont get it, but that does not mean we're going to stop discussing it.
Sid Meier's Alpha Centauri. Excellent turn based game, there -- no tactical combat, either. |
Ha! I knew that name rang a bell, I too found them to be annoying in the extreme- That miriam was a pinch faced hussey! And that was one game that did not need tak. There was such a wide variety of build choices. But one of my favourite aspects of the game was the citizen management and how they developed, I know its a small thing but it was really well done. The cut-scene storyline was interesting too, but the background colours were simply awfull. Sorry, went a bit off topic there
It saddens me to read that there will not be any option for tactical combat in Galciv2. The No Tak Kombat Klub wins. |
No! Everybody loses, its that simple.
To all those who fought the good fight in support of the option of tactical combat in Galciv2, I salute you. To the No Tak Kombat Klub.....pbbbttt!!! |
Hehehe - who needs words eh?