Sure, it'd be FUN -- for you warmongers. But it would totally wreck the game -- warfare would become the easiest way to win due to an exploitable tactical AI. I for one do not win primarily through warfare, and seeing warfare become the dominant winning method by an even higher percentage is something I will oppose with everything I have, but most importantly my wallet. |
Lucien Gyiira - Why are you worried about, or even care what other people use to win their games with? If you want to build sandcastles and beat off the occasional pirate while you swallow the galaxy with your massive inluence and hundred influence starbases, good for you. Whats to stop you doing so if tactical combat was included? Carry on as normal. I personally couldn't care less about how you play your game. Its your 'choice'. For my choice of gameplay, i use everything that is at hand, influence included. and the one thing that i know that is weakly developed is the combat element of the game. Both the "epic space battles viewer" and the "invasion visuals" are pretty shallow and gimmicky, no real purpose to either of them, the invasion is actually pretty ugly as far as I'm concerned and could definitely do with some upgrading.
You are completely missing the point about what the inclusion of tactical combat will mean to the structure of the game if it is included in an expansion. Have you even read what Frogboy has written on the subject? The team at stardock are all for tactical combat as long as they are able to create a system that is good enough to test us and enough to allow people who don't want to fight each battle to press auto resolve without any worry about loosing out on a potential victory. I agree with this mode of thought completely.
There are many reasons for Tactical combat to be included in an expansion pack and here are a few that will definiteley be of interest to you and those who prefer a tame game with minimal conflict:
1) The Tech tree will need to be deepened to allow for tactical combat, you love to research - Yes?:
Long and short range weapon techs
New weapons that would only be viable in a Tak simulation such as Ion cannons, troop killers,
Boarding techs, scuttle ship techs, bomb ship techs and associated techs with relation to boarding enemy ships.
Planetary defence techs such as orbiting defence sattellites, minefields, ground batteries and launchers
Carrier ships and one man fighters - How can you deny that these would be amazing?
To name a few ideas that come easily.
2) There will be more colony build choices as described above and you do want whats best for you people don't you?
For the rest of us, bloodthirsty, meat eating, red blooded, barbaric, warmongering, malcontents there will be WAR! We'll finally be able to create elegant and brutal fleet tactics:
Shoot down troop transports before we loose too many ships.
Create pincer movements and decimate the enemy in a crossfire.
Create a kinetic wall of death with our mass cannons
hide troopships behind armoured behemoths until the we can close and board the enemy ships
incapacitate enemy ships with ion cannons.
The new superpower weapons have to be protected until they can unleash their might.
Bomb ships close rapidly with the enemy and blow up in their faces creating havok.
Shoot down enemy missiles and save the targets.
Send your one man fighters into the thick of things to kill small ships and harrass the capitol ships.
And this is all I can think of at the spur of the moment.
Lets compare this to what we all do at the moment, albeit slightly differently and with varying degrees of success:
Build a fleet with your best ships with the newest components:
Gather a few troopships:
Go to enemy worlds
Destroy defending fleet
send in the troopships
Take planet
repeat...again and again and ag-zzzzz
or if you are playing the defensive game and win through influence
Enemy fleet appears
send your fleet to intercept
fleet kills enemy fleet
bolster fleet with more ships to replace those lost
enemy fleet appears
send.....zzzzzzz
Do you see the pattern emerging? No wonder you don't like to fight, its too simplistic - whereas the finer points of developing your worlds can be quite complex and timing can be everything for optimization. With the addition of tactical combat the same level of skillfull play can be applied to the fighting element... you might even enjoy it.
For those that want a 3D and/or realtime tactical combat game - I'm sorry but that would really not be usefull to a game which is turn based. The best format for tactical combat is a tabletop style which would allow us to place heavily armoured ships on the frontline thereby covering weaker ships form the initial barrage and create tactics which are going to be difficult to perform in real time such as pincer movements, enveloping and fighting wedges. Its gotta be turn based and pseudo 3d just like GC2 at the moment.