Firstly, for those who think the AI is somewhat weak - compared to what?
Seriously, if someone can name a strategy game (apart from chess, go, etc.) where the AI provides more of a challenge (without cheating) then please tell me as I will try and acquire it ASAP. AI is relative - it is good or bad depending on what the current standard is, and at the moment Galciv2 is way ahead of the current standard. |
There was an old, old 4x game, I think it was "Reach for the Stars." One of the cool things about it was that about 25% of games one of the AIs would build an early fleet and fling them at one opponent. Diplomatic players had their best of plans disrupted, as did most human players because the next tech level up was far superior. This unpredictability added a lot to the game. I've advocated that again, and again, with relatively simple flags that could be enabled at game start.
Other good AIs include Scrabble, Backgammon, Checkers, Monopoly. Bad AIs include Risk, most 4x games.
For those who missed my multiple posts on suggestions, here it is again:
1) Some races have 50% chance at Bloodlust and will act as if they are at war with the weakest neighbor at turn 20. War will not be declared until shots are fired. Shots will only be fired after transports are built and ready for invasion. Peace will only be accepted after one race has been eliminated from the game (might be the warring race). At that point the flag would be turned off.
2) Some races have 50% chance for Resource seeker. These will build one early constructor for every colony ship and seek out resources. Very cool would be an option for them to try and trade duplicate resources for planets.
3) Some races (or even all) have a sliding chance at Speedy ships. These races will devote on average 40% of space to engines on military ships.
4) Some races have a chance for early tech lover, and will build minimal military ships (~10%) devoting the balance to research for the first 25 to 75 turns (random if flag on). Declaration of war would change this. A high tech fleet built relatively late in the game would dominate most maps.
5) Some races have a chance at Builder flag, that preference and minimize military and devote the balance to social production. Again, turn the flag off at some random point 25 to 75 turns in.
In my opinion, these would not be that hard to code (and I do have the background). They would add a good deal of unpredictablity, flavor and spice to the game. The current AIs tend to be a bit boring and predictable despite the huge amount of time spent on it. The "not every game" element is important. Lots of new strategies would be opened up for the human player, but none would work 100% of the time.
Those that say "diplomatic victory" is too easy would have their cage rattled by early wars and all that entails. As would those that always go for military strategies. The Speedy flag in particular would cause a lot of uncertainty, as would an early Bloodlust flag. Every game would be a bit different as different races have their flags on or off.