An old trick in Civ II was to build up a huge industrial city, let the squares around it become horribly polluted, but use stacks of engineers to continually "fix" the polluted tiles so it never became a problem, and churn out high-cost military units every turn (compare this to one planet churning out a Dreadnought every single turn). |
This is not an exploit. This is having specialist planets. When I first read the Blurb about GC2 a long time ago, The idea behind having a set number of tiles/spaces on each planet was to encourage us to create production / research / financial worlds rather than having a broad range of worlds that are mediocre in everything.
I believe that a smarter AI is not something that the majority of players want. I think it would actually turn off 20% of potential customers and only gain maybe 5%. |
I'm not sure I agree with your stats Tiger8. I beleive the majority of people who play this sort of game are intellectual or consider themselves to be so. The idea of such people retreating from a 'challenge' is pretty slim. If you swap the percentages over, I might be inclined to agree with you.
They claimed that the AI without cheating at 'tough' would be unwinnable for all but the top 5 percentile of gamers! |
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This was merely conjecture and this has not changed. Just because a statement is made by someone we respect, does not make it a fact. I beleive the figure to be a lot higher due to the type of people attracted to turn based strategy, closet meglomaniacs included. If asked I'd say over a third of the players can beat tough, but this is conjecture too so take it with a pinch of salt.
plus their exploit of knowing where the habitable planets are before their scouts arrive |
I agree with meglobob, In too many games Ive manged to land better planets that the AI while going for the same star system, because I'd investigated the area before the AI.
And finally: Do I think the game is easy? Yes, but for the wrong reasons. Poor AI planet management allows me to remain playing on the highest levels. I've started my first suicidal game - Large , abundant, nine opponents. I've a tiny tiny portion of the galaxy, but I'm not worried. I think I'll win it. Is playing with less opponents harder? If so, i'll give it a go. As for the use of cheesy exploits? Nope, wouldn't use them as it would kill off the FUN factor
AI planet management: Would it be possible to turn this particular Algorithm off (Until you have a decent one??) and give it a set build list for 60% of the tiles on all non capital worlds? If this was done then I think I might have a serious problem playing on Masochistic and above due to the 200% bonus.