Yes Im brining this up again to make sure its taken seriously and help out any way I can

This is a screenshot of an Altarian planet I just invaded. Gigantic galaxy, everything abundant (more planets = harder AI, it can afford to screw up more

), Crippling difficulty and 9 AIs (+125% AI bonus), playing as Yor.
As Ive seen countless times before, this is a prime example of how oblivios the AI sometimes is when building improvements. A LOT of primarily research capacity was lost on this planet which could have been a powerhouse.
After checking a lot of planets in my current game I'd wager that about 30-50% are borderline useless or not well utilized (filled with culture and morale in the middle of the empire). Even though Ive seen a decrease in said buildings in the last patch, its still a very common occurance to find a huge surplus of morale and culture when there is absolutely no need for it.
Also note an example of the planetary classification bug that seems to occur in all 1.11 games, for all races (except neutral afaik). Base class was 7 and even tho the planet has gotten new tiles the classification doesnt change. I would also hypothesize that you dont get the planetary bonuses either (population, +morale etc) since the class doesnt go up.
Should any dev read/answer to this thread, how well does the AI replace old buildings, if ever?
I.e, this wouldnt be so bad if the AI re-evaluated its improvements and saw, "aha!" "I dont need that anymore or mb I should build a research improvement on that +300% research tile"
I admit I have no idea how complex the AI evaluation is, obviously its quite complex else these issues wouldnt occur.
Another bug Ive noticed is that if I put myself in debt, my tax income jumps by 25% ish, then after maybe 10+ weeks it drops back down to the value it was before I got into debt.
Is this some weird recalculation or...
To mention some of the good things Ive noticed since 1.11 concerning the AI.
It appears to be better at designing warships and countermeasures to the players military and other AIs military, its put up more of a fight then the 1.1 Crippling difficulty game I played.
The drengin in the current game are quite strong, they have managed their planets fairly well and have atleast twice the research output as the other AIs.
Screenshot: