P.S. Anyway, I'm toying with new strategy so I'm asking to see will it work. -I'll have medium speed sensor ships with good sensor range. -very fast 1 laser interceptor ships to take out undefended transports -and very slow but hevily armed tiny ships, which I'll position in such way that they always attack first (sensor ships will help here)
Could this work? |

I reckon u stand a excellent chance
@ meglobob - you've got to try the campaign in v1.1- It'll blow your mind. the DL are on fire! And so are the drengin and Yor. |
I will, probably alot harder now, just lost my 1st game, sandbox ,1.1, suicidal, just me vs the Yor (I was Altarians), no tech trading. They got an influence victory but never flipped one of my 20 planets! Yor only achieved 2.55 x my influence at 1 of my planets maxium, others all lower. The 55 planets the Yor owned must have took him to 75% influence ownership of the galaxy. Seems a bit unfair, as I was just about to go on a crusade against the Yor. Oh well.........
So it took Stardock 2 months to improve the AI with cheating to level where it can beat me. By 1.6 version, I should be back down to playing on tough

Stardock
What is minimal military tech level you need before militarizing against DL? What weapons, what hulls, what engine speed, what solidering? |
Perhaps my tactics r a bit out of date with 1.1 but I used high speed sensor ships (cargo hull) to keep an eye out on the dreadlords. Developed the fastest fighter I could with just 1 attack, this ducked and dived like a mad thing taking out any troop transports. This was early on just after colonising as much as possible. I used the ships to help my allies out rather then myself really. I had 2-3 sensor ships plus 6'ish independent fighters, they got blasted out of space every now and again by the escorts but heh its war and we r outgunned, what do expect. They were cheap to build so no biggy replacing them. As u get better tech keep improving those so they r better at there job. Yr aim is to slow the dreadlords down to give yourself and allies time to develop.
Get soldiering, get Tir Quan. Trade/give your allies any and all techs. Keep yr pop. high on all yr worlds. Logistics 16, say then have medium(4), then 6(tiny) ships in fleet, get 1st strike in, u may lose a couple of tinys but yr medium ship will gain experience fight after fight, keep replacing the tinys. Keep to same tactics when u get bigger ship designs. Eventually the tide will, turn and u will kick dreadlord butt