Hi!
I have lots of PBEM multiplayer experience in 4x games. I can tell you all you wrote down sounds good "per se", but if Stardock implements your ideas, the game will be no more fun, but frustrating! Let me explain that with a gameplay example.
Your first neighbour is Drengin, and he's constantly atacking you. The second neighbour is Drath, that tries to take your planets with the influence. On the other side of the universe are Humans, that (being not at war) pursue technological victory. OFC NOBODY trades with you, only among themself. And your trade ships are getting destroyed by Drengin shortly after they leave the planet. Even if you manage to get the upper hand over Drengin, they suddenly field ships of the drath's origin, with weapons you don't have appropriate defense for, and with exactly the right defenses for your type of weapon. And when you manage to destroy both of them, you're greeted with the message Humans finaly achieved their tech victory.
Would you like to play in such a game, against EVERY other civ, without even a remotely fair chance to win?
I wouldn't.
Stardock stated GalCiv treates a live player like any other AI player, and IMO that's fair. What you propose is not fair.
You stated correctly AIs should cooperate to some extent against the most dangerous player, but that's not necessary the live player.
Your proposed military tactics are already implemented (I remember losing one gifted SB on the other side of the uni to an AI fleet, that had to travel to it over 3 sectors), the AIs're flagging conquerors too, Torians spam the space with troop transports. But you expect every AI will react the same, with the same abilities. That would be boring.
I agree with you AI needs some improvements. But default ganging on a player would kill the fun. If you really want such a hard challenge, join us on starsautohost.org, and play a game or two of Stars!. You'll never regret, and we'll get some fresh blood.
BR, Iztok