EDIT: The "Enemy with weapon techs building only unarmed ships" is still happening in the released 1.1 version for me. You can see post number 11.
So I just bought the game the other day, played a tiny universe, then a small, and then decided to start the campaign yesterday. I've completed the first two missions and noticed some things:
(I'm playing on normal difficulty and have patched to the most recent version available as of 2 days ago.)
1. I don't understand why the Drengin seem to be building large numbers of completely unarmed ships. They were held to only their homeworld in the first scenario and only 2 planets in the second, but by the time I researched up to planetary invasion they had plenty of time to research the basics of SOME sort of weapon. What gives? The scenario amounted to limiting their growth, waiting until I could build troop transports and taking them out.
In one scenario they'd spent all this production on 3 military starbases, yet had no weapons on their defender-class ships???
2. In the first scenario, my allies grew really fast and colonized all available planets before I or the Drengin could react! So I played it again and planned for faster colonization - but I'm not sure if I could have even reached the enemy planet with ships on the first one, since the life support tech tree was missing.
3. Since I did replay a scenario I noticed that while planet positions and quality are fixed, tile bonuses and anomolies vary a lot.
4. I do not yet understand starbases - I had ship assist defenses on one, was within the blue ring from the base and seemed to get no bonus from the base. The ship display did not show any defense - yet it DID show the bonus to beam attack value... And yes, I was paying attention to the difference between starbase attack/defense and ship assist a/d
5. Balancing the economy is interesting and challenging - I think I've been focusing too much on social production on my planets. I can quickly achieve massive deficits if I'm not careful. When I restarted the campaign I changed the distribution of ability points for the humans - the morale bonus seems HUGE to me in terms of its economic impact. I really missed it once I removed it. Even the economy bonuses don't seem as large to me.
Any comments are welcome, of course, but I'm particularly interested in why the Drengin are unarmed. Bug in the update? Deliberate design to make it easy for newcomers? (If so, one scenario of unarmed opponents would have been plenty, I think.) I only scored 2600 and 2800 in the first two scenarios which didn't seem like crushing victories to me - I didn't seem particularly efficient in managing my economy and research selections.
Thanks,