We won't have a real good idea until just after June 30th when the sales statements come in.
We know roughly how many have shipped at this point -- around 120,000 units worldwide. But what % has been sold is still a guess.
One thing I've learned from this is that the NPD figures can't be trusted. We waited to see where on the top 20 in March GalCiv II would be and we didn't even make the list. I don't know what stores they're measuring but clearly they're not counting very much the ones we're in since in March we were in the top 5 at Walmart, Best Buy, CompUSA, EB, and Gamestop. I know games are sold in lots of other places but I don't know of any places in NA that were selling massive quantities.
My guess is that the game will end up selling around 200,000 units when it's all done which would be fantastic. Especially for a turn-based PC strategy game. It would definitely make the case for a GalCiv III.
Sales figures are always problematic becuase it all depends on what you count as a sale. I'm only counting full-priced units. Sometimes you'll hear someone say they sold 700,000 or something of their game where you haven't heard of the game. And it turns out that they sold 50,000 regular copies and then 650,000 copies were licensed. In the OS/2 days, we "sold" 500,000 copies of a game called Star Emperor.
But anyway, we're pretty jazzed at the sales. They're well beyond what we had hoped we would be. By this point in GalCiv I's life I we had shipped approximately 15,000 units. So we're at about 8 times GalCiv I's level.