It is counter intuitive, but combining weapons is not a smart thing to do. It is a weakness of the AI that needs some tweaking. Fleets specialize on one weapon type fare better than fleets with combined weapons. I am not saying that you should have ALL your fleets with one weapon type, but rather each individual fleet should only carry one type of weapon. It requires extra coordination in assembling your fleets. |
Reason: Each of the attacker weapon type counts as separate attack against the defender combined defense. Essentially the defender defense got counted two or three times.
Conclusion: Either the AI should be tweaked to not combining weapons on its fleets; or the combat calculation should be modified to not penalize fleets with combined weapons. |
Actually it is better for a fleet to be multi weapon base, but for a ship to be single weapon base. In your examples, split your fleet into three ships, and arm one ship with beam, one with missile, and one with guns. No matter the defenses, you will come out on top. The reason is exactly as you state, each weapon type does count as a separate attack, but you have to realize that each ship is also a separate attack. So by having different ships focused on different weapons, and then combining it into a fleet, you gain the diversity of being able to kill any defense, but does not get penalized for it. If they designed their ships with defenses to all type of weapons, then they are just naturally screwed all over the place.
As for the OP: I completely agree with you. Mass driver is such a waste of time now. Before, when Nano-ripper was useful, I would attually spend the time grabbing it before rushing for Disruptor III, but now... I rush for Disruptor III and then max out missile, skipping Mass Drivers all together.