V1.1 beta 3.015...
Gigantic galaxy... 6 races... normal
Altarians put an influence base right in the middle of my empire. This is weird because it's how I defeated them last time. I decided not to be passive despite their 120 to 30 ship advantage. I had mass drivers, shields and chaff. I lost the first 5 battles but they were Pyrrhic victories for the AI. After upgrading my fighter design to include ECM along with better guns and shields, the AI couldn't touch me for the next 11 battles. I was destroying heavy frigates. The ship advantage dropped to 60-40. I fell ready to move from defensive to offensive.
When I arrived at the closest planet, I discovered that the AI got smart. It started using mass drivers and armor. I was torn apart. I didn't think it would do that so I'm very impressed. However...
This war didn't have to happen. They were my only trading partner but they stuck an influence base in the middle of a 4 planet group. When I did that low-life maneuver to win last time, the AI kept asking me to remove it in various ways. My only chance of responding to the same tactic was to launch fighters and trigger a war that I definitely wasn't ready for.
If the AI is mimicking tactics that were successful against it... I'm in trouble. Turnabout is fair play but high diplomacy is useless if I can't negotiate my way out of it before launching fighters.
So here's what I want to see...
Bring back the "buying bases" exploit except that it's not an exploit now. If any player puts bases in another player's sphere of influence, the AI must believe that the chances of war have just exploded through the roof. The AI should react angrily when it's done to it. Placing bases within X distance inside of influence territory is a cause to fight. I want it to think about what's at risk.
How does the AI assess when to do something like base placement _deep_ in opponent territory?