It seems that with the recosting of the different racial abilities, the political parties have not been re-adjusted. Some are worth a lot more than others, now. It seems the target number used to be 4, which most were equal to, but now there is a pretty wide range between 3 and 7.
Federalists (4 pts.) - +20 Economy is worth 4 pts.
Industrialists (4 pts.) - +20 Social and Military Production are worth 2 pts. each.
Mercantile (4 1/3 pts.) - +20 Trade is worth 3 points, while +20 Espionage is worth about 1 1/3 pts.
Pacifists (6 pts.) - +20 Influence is worth 4 pts. and +20 Social Production costs 2 pts.
Populists (7 pts.) - +20 Morale is worth 3 pts and +20 Diplomacy costs 4 pts.
Technologists (5 pts.) - +20 Research is worth 4 pts. and +1 Sensors costs 1 pt.
Universalists (4 pts.) - +5 Economy is worth 1 pt, +10 Hit Points are woth 1 pt., +25 Luck is worth 1 pt., and +10 Population Growth is worth 1 pt.
War Party (3 pts.) - +25 Hit Points is worth about 3 pts.
I think it would be a good idea to re-balance these.