I second (or third, or is that fourth now? oh w/e) that highlighting affected tiles would be a much better idea than a circle. I know that in 1.0X, if any square is even partially within the circle of a starbase, it gets benefit. But apparently this has been changed in 1.1 based upon what people are saying. *I* however, have had no problems with this what so ever. With the new 4 starbase/sector limit, and none of the 3-space rule, it has been very simple to put starbases where I want them, usually right next to one another. However, I can't see the reason for the circle if we are on a grid system.