I beg to differ Saber. Parking two fleets off an undefended planet can be great. When ever a ship is created you destroy it and raise your HPs. I use the second fleet for replacements when one fighter gets more than 50% damaged. Then when tech improves upgrade these high HP monsters. Nothing like small ships with a 100 HP long before medium hulls is possible. I do this with minor races all the time and hate to finally have to invade them. |
Exactly, having the first fleet in the air is no small deal. If you gain air superiority (or space

) then you can stop the other player ever having a fleet in the first place! In the campaigns I was launching fighter ships as early as possible and camping outside planets, shooting down everything that was built. It meant I was free to expand across the map while my opponent had to focus on putting better ships in the air to take down my HP boosted fighters. I could form a fleet, while they could only send ships singly.
I just love the way you can actually siege planets in this manner.
Defenders are screwed though. If an invasion hits the ground you are probably dead unless they screw up. Attacker bonuses are options on a menu, defender bonuses require you to use valuable real-estate. The only way to really defend a planet is to have a transport on standby by each planet ready to re-invade once you lose the planet.
It's insane.