Maybe. Well, In the 1.1 patch apparently population growth is a lot slower, and so if you colonise too fast then you soon run out of people. I don't know how much the slowness will change things but I can imagine it would slow you down a *little* bit. Not as much as your suggestion would... but ultmately I don't see it making things any different. Just slows down the enevitable... You will still end up with colonisation followed by invasion.
2. Invasion / Bombardment
Blah blah blah etc
|
Its just a matter of numbers. 10 million vs 100 million is the same as .1billion vs 1billion. look at it however you want its the same. The only difference that leaving a bit of population behind makes is that you can get them to pay your taxes, and fight for you. The first is ok, I guess.. The second doesn't really makes sense as I wouldn;t trust them considering they where just fighting for someone else a few weeks ago... In the end whether or not there are people left behind is a minor thing. You'd probably get a few extra bc, but nothing really big. In most cases I would rather not worry about them being unhappy and want them all gone (from a strategists point of view of course, I am not really that mean).
Another thing I'd like to see is an non-invasion option like planetary bombardment, instead of having to deal with the population with ground forces, wouldn't it be nice to have ships (normal ships) be able to attack planets directly and bombard the planets surfaces targetting their population and industry centres. |
This exists. You can research it and it gives another invasion option.. You don't get to see any of the actual bombardment but it destroys buildings and kills people.