| Apparently everyone's a soldier. |
Precisely. For those of you keeping track, this is following the MOO1 model which makes no distinction between civilian and military (Like MOO2 did). Or, the 5 billion people on each planet is the military AND the taxpaying population at the same time... and the real civilian population is much higher. Take your pick I guess. Personally I don't object to either model on principle as long as it makes for a good game.
NOTE: GROUP YOUR TRANSPORTS INTO A FLEET TO INVADE WITH A LARGER FORCE... hope everyone figured this out.
It's worth noting that if you bring a large enough force (i.e. 2 transports with 1,000 troops each = 2,000 troops) and there are only 400 casualties on your side, one transport will still be in orbit after the fight. Has anyone checked to see if those other 600 remaining soldiers are left on the planet?
Also, not sure how the computer decides which transport to keep around if you win. I'm pretty sure it has to do with the number of casualties. I've brought a transport with 5,000 and a transport with 1,000 that the big transport would survive if I took less than 1,000 casualties. Just not sure if this is guaranteed behavior.
From the above example, I would expect that if I brought 2 transports with 5,000 troops each that I would lose one of those big transports if I took ANY losses. So maybe bringing smaller, cheaper transports mixed in is a guaranteed way to avoid losing your expensive ones, if you are anticipating an easy fight on the ground and don't need your maximum fieldable number of troops. Hopefully someone who's played around with it more can comment?