Why the heck would I want this you ask???
Well for me, and the several games that I have played I am seeing a pattern that once you achieve a certain "critical mass" in terms of influance other civs planets start revolting in mass every turn sometimes 2 or 3 at a time. and the game ends very quickly....usually when this happens i just create a new game cause the game quickly loses its challenge when I am at war with 3 or more civs and their planets are dropping like flies and I dont even have to build a fighter to win...where is the challenge in that?
If you had the ability to turn revolt off then the only way to take a planet for both you and the AI would be by force making the game much more challenging and lasting alot longer....I realize that some people probably like it the way it is but for me when I have the game set to military conquest as the win condition, and the others turned off I always end up winning by influence long before a military one.
OR the option to turn ALL resources off for a map so that none spawn for a given game.