While i agree with you that today tech trading is a lot widespread, the game system seems a bit different, if we should compare gc2 system to real life it would function in this way: -USA share f-22 techs with UK, UK shares his tech with Italy,France,Spain and at an higher price at China.So China pays a bit more than Italy but get USA last technology.It's totally unrealistic USA would never share their best tech to China or allow UK to do it. I don't agree also with people which say only that it's realistic or rationale that all races trade their techs because they can get new technologies. In a struggle for survival like all 4x strategy games the rationale is that every race should see other race as a potential competitor so they should maximize their profit but also try to hamper development of other races not fostering it.Tech whoring is not rationale |
Just to add to what Marioflag said....
It basically comes down to two major "real world points".
For military technology, any USA defense company that wants to sell products internationally can do it, but the tech level has to be 1 or 2 levels behind current. And this is not just a "few" technologies that give us the edge, it is everything. They are very serious about keeping that edge. I used to design thermal weapon sights for a defense contractor and we sold a few here and there, but they were junk compared to what we use ourselves.
As for non-military stuff, when is the last time you heard someone like Bayer sell their formulas for their brand new drugs a few weeks after they come up with them?
If the Japanese came and handed us the technology to build giant robots, does anyone think it would take one week before we could start building them? It would take time to convert the plans, test it making it with our components, etc etc etc. And that is coming from the other side of the globe...how long would it take to do all that when dealing with and alien race, that doesn't process information like us, doesn't build things like we do, etc etc etc.
And on to Pnakotus
Wait - its a problem because you exploit it? Sure, the tech trades don't seem to be linked to relationship enough - ie you can get new techs off people who don't really like you - but of course the AI wants to buy tech it doesn't have. It's just an area players are better than the AI. Turning tech trading off just because you can't stop yourself ruining the game for yourself seems absurd. How about, I don't know, NOT doing it? |
Actually, it is a problem because the AI is constantly doing it. And I would love to, Not do it as you put it, but the problem is the AI does it, alot. I don't like constantly feeling that I am trying to research against all the computer players.
Still would like to see the option of turning off ala Civ4. I wouldn't mind it if you needed an alliance with someone and then you only got a blueprint, that would make it a bit more realistic, but at the same time it would slow the tech spread down. Having the option to do either would definately be preferable.
FYI Stardock, y'all made an excellent game, except for this little issue (and a crash here and there, but they don't seem to be big issues). 1.0X is much better than 1.0D, but something needs to be done to keep this game enjoyable for the 9player sandbox people that don't really want to be playing against 8 of the exact same race (which is what you get when every AI has the exact same tech level). Okay, that and my GalCiv2 Darlocks are not as cool as they could be, but the expansion sounds like it opens up the spying a little more.