This is an excellent game. Despite a few issues I'm enjoying it immensely. I have been looking for a game to play to replace MOO2 and this is it finally. Thanks for your great work on this. I think I will enjoy playing this for some time to come.
I like the detailed design options, the great animations, the smart AI, customization options, and the depth of the gameplay. After playing I realized a few things that would help make gameplay smoother and better. Please take these into consideration. I think the only problems with this game are a few streamlining and clunkiness issues here and there.
Design:
1. An update button like the one in Space Empires 4. You click update and all your components are updated to the latest tech level you have in the same locations they are already in. This would save so much time.
2. Have a replace option so engines or other components that you want to remove can be 'switched' with newer ones. I tried to update a current design I had made to simply replace the engines for more advanced ones. I could not remove an ion engine without taking apart my design. It did not indicate which part was in the way, and it seemed like a strange requirement as the engine was not on an extra but on the ship body itself. I ended up having to redesign the ship and losing all the time I had invested in designing the first one.
3. When removing components during design, sometimes removing the second engine of identical type will replace both engines. This one seems like a bug.
4. When selecting a component in the added components list perhaps highlight it on the ship to make it quicker to find. Allow for quick removal by right clicking on the listed component to remove it.
5. Perhaps separate the design extras into marked categories or color coded for ease of use. For example: Large mass components could be red, small trinkets blue, armor gadgets green, etc.
6. Instead of a horizontal list a vertical list with more powerful options would be better. Allow for better organization of the list by category. This will make updates to the design later quicker and more efficient. Extras all in one list, engines all in one list, weapons in one list, etc. Allow a replace option that could work by selecting the current part on the ship and then clicking on the replacement part from the new techs on the left.
7. Option for saving designs. For example I created a design in a previous game that I wanted to use in my new game. Allow me to import it and if I don't have some of the techs like a more advanced engine, remove it from the imported design for the current game.
Tech:
1. When researching have the option to hide obsolete techs.
2. Change the tech tree into vertical lists that can be quickly scrolled with the mouse wheel.
Trading:
1. When trading techs with empires it would help to have something to indicate whether a technology is obsolete already in your tree. Perhaps indicate with parenthesis next to the tech (obsolete) or a button to hide all obsolete techs.
2. Rating on trades. Also, indicate the relative level of the tech in comparison to the one being traded for. This would help to make better choices when trading. Perhaps a 1 to 10 rating to signify how much in your favor the trade would be.
Refitting:
1. Allow ships that have not been launched or that are in fleets to be upgraded/refitted while in fleet or on planet. Launching each ship individually to upgrade individually can be streamlined into a one step procedure.
2. Option to Hide obsolete designs in the refit menu. I had a few ships with the same name and found it confusing when I went to refit and found all my obsolete designs listed with the current ones.
Battles:
1. I would prefer to watch the battle from the back with my forces in front with the enemy in the background. For example: like a chess board or like Rome Total War. My forces in front lined up or in formation, the enemy in back lined up or in formation in three dimensions. So like a chess board in three dimensions.
2. Formations. Since we cannot control our forces perhaps allow an option to select the fleet formation from a few options. For example battleship in middle with smaller vessels to the side or battleship in back with smaller vessels in front. Missiles on the flanks or behind the laser ships. Many possibilities here.
Bug:
1. When creating a fleet of destroyers with different tech levels I found the create fleet button created space holders (ships indicated as 0 and no picture). These could only be removed after much fussing around removing the real ships away from the 0's and then merging the 0's as a fleet and disbanding them.