For those of you that played the first GalCiv, you may remember my nickname. To the rest, I'll dispense with the pleasantries and get right to the point.
Seeing as how my original Enhanced Terraforming mod for GalCiv 1 was so popular, I thought I would try my hand at reincarnating it for GalCiv2. However, during my many varied attempts at getting it to work I've come to the following conclussions...
1. It is IMPOSSIBLE to colonize crap planets (Class 0). I guess from a game-play point of view, this forces players to use more statedgy as planets are much more valuable. However, from a realistic point of view, this makes no damned sense. Any planet can be "colonized" in one way or another with an advanced enough level of technology. Even Gas Giants can be mined for resources. There appears to be no way to make a modified version of the colony ship module that will allow for Class 0 colonization.
2. It's also impossible to increase a planet's quality in game, besides an event or anomaly. I attempted 2 variations of buildings that would allow you to increase the planet's rating and/or increase the available spaces that you can use to build improvements. Both of these failed miserably.
3. I then learned that you cannot set the game to generate galaxies with planets no lower than PQ1. This I tried through the PlanetDescriptions.xml file, so I'm not even sure if that would make a difference.
The buildings I made were available in game. They were built without incident, but upon completion, there was no change to anything. The PQ didn't increase or decrease. Availble spaces didn't increase or decrease. The only thing that happens is you lose 1 improvement space on the planet, and gain a useless PQ bonus.
If anybody has any info that might help, please feel free to send it in my direction. Otherwise, I may be limited to turning it into a series of events and anomalies that will only slightly increase the PQ.
Jesus of Borg