Use this thread for your economic suggestions.
Please read manual for how it is setup now.
I think its important that all suggestions stick with ...
Used capacity, that has an appropriate project, draws from treasury.
Unused capacity, either because globally set, or no project, merely doesn't draw from treasury.
This thread is not intended for bug reports.
My thoughts:
Empire policy
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Slider 1: Research capacity: 0 - 100%
Function: % (0-100%) of research points that you convert from treasury towards your research project.
Slider 2: Manufacturing capacity: 0 - 100%
Function: % (0-100%) of manufacturing points that you convert from treasury towards military/social project.
Slider 3: Military spending: 0 -100% (Social spending would be 100-this)
Function: Breakdown of how total manufacturing points are broken into militaryshields/social hammers
Note: Under the current setup, the only way to convert planetary improvements that create Research points into manufacturing points (or vice versa) is to use the "Focus" planet policy. In addition, only in a limited amount. I would suggest that planetary tile improvements should never be able to converted to the opposite type. (social to military is ok and vice versa, but not manufacturing to research and vice versa)
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Planet policy:
Only have focus button on military and social. Which would in limited amount move spending to military to social and vice versa.