Just to clarify some things, ship defenses are definitely smaller than weapons, but about twice as expensive. I took notes from a Battle of the Gods game, for both Tiny and Huge hulls the trends are the same.
Consistently up the tech lines (except early missiles, which do lots of damage), a point of offence and 1.5-2 points of defence are about the same. For example, Graviton Driver II (half way down the Mass Driver line) on a Huge hull is 13 size, 33 BC, 3 damage. Tri-Strontium Armor III (half way down the Armor line) is 11 size, 70 BC, 3 defense. Damage/BC is 3/13 = 0.231. Defense/BC is 3/11 = 0.273. Price is 11BC/damage vs 23BC/defense.
At that tech level if I were to have Advanced Miniaturization, my Huge hulls would hold 112 points of stuff. Assuming I put in 27 hull points worth of engines/sensors (don't know if that's an accurate number or not), that leaves 85 points for armament. Maxing weapons gives 6 Mass Drivers, for 18 attack. removing two mass drivers would allow me room for three pieces of armor, giving me 12 attack, 9 defense.
The important part of the defense advantage comes from the fact that it's used for each time defending. If each of these huge ships was attacked by a fleet of 5 tiny hulled ships at the same tech level, the tiny hulls (with 22 points of space and requiring 8/6 for drivers/armor) could be armed with two mass drivers, for 6 attack, and would very likely do no damage at all to the ship with armor (five 1-6 damage, less five 1-9 defense). If they got the jump on the full-attack ship, they would lose a fighter each volley, but would do (5+4+3+2+1) * [1..6] damage, which is about 15 * 3.5 = 52 damage before being defeated. If the huge ship got first strike, the fighter fleet would only do ~35 damage though. Still a lot more than 0, given a fresh Huge hull has 48 hp.
If the capital ships instead fought each other, 2 ships to a fleet, assuming base HP of 48, it goes like this:
18/0 ships attacking 12/9 ships (if defense were a range from 0..x, full attack ships I would expect to do one more point of damage):
[1..18] * 2 - [1..9] * 2 = 9.5 * 2 - 5 * 2 = 19 - 10 = ~9 damage.
[1..12] * 2 - 0 = 6.5 * 2 = ~13 damage returned.
Wow, surprising myself even, I popped into Excel, and if the full attack ships strike first, the balanced pair have one surviving ship at 34.5 hp. If the balanced ships strike first, they survive with a 3-hp ship, and a full-health ship.
Admittedly, the balanced ships are more expensive, and would lose if the attacker is not the right type (18/0 vs 12/3 does 15 damage instead of 9, advantage attackers) but a little extra defense can go a long way after you get beyond 1v1 battles.
- Mome Rath
P.S. I miss forum software with a PREVIEW button